Don't get bogged down in the specific rules, learn the basics and set-up your own game and have fun with the toys you are provided. Neither expansion is essential, but both seem to add a lot of fun to the playground.Īctually that's my advice for Flick 'em Up - treat it like a playground. I have only played Stallion Canyon which adds horses and a ramp to shoot bullets high enough to knock people off those horses. There are currently two expansions for Flick em' Up, both adding new weapons, scenarios and gameplay. The game can technically play 10 people but you are much better at between two and four, as turns will come round faster and you will shave some time off that extended length. However, because of all these elements and the set-up and tear down time, the game does take longer than it should. It is all very well thought out and it all works. If you pick up another pistol you get two shots instead of one, where a rifle gives you a cardboard guide to help with accuracy. There is a larger one for moving, smaller ones for bullets, an odd shaped one for dynamite. The way you do these things is by flicking wooden disks of various sizes. In general, activating a character gives you two actions, these can be moving, shooting and picking things up. If you ever forget which you are, the town clock helpfully reminds you. Each cow-person has a hat which is flipped from red to blue to indicate when they have been activated. It's a neat little system and the kind of thing that Flick 'em Up is full of. Every time you lose a life it is posted through the slot. On it are your team of five's lives, weapons and items. Trip 'em UpĮverything is tracked by a clever cardboard post box sort of thing. You'll be holding shoot outs, attempting heists and all manner of western theme goodness. Once you have learnt the concepts though, you are good to go. One of the attractions of dexterity games is the low barrier of entry, Flick 'em Up doesn't have this. All this is great to muck about with, but you have to get to that stage first. The game comes with a scenario book that takes the basic rules and increases the complexity by adding in new concepts, weapons and items. Set-up, and play can take longer than you would expect due to all the pieces, and little rules for new elements. In fact let's get this out of the way now, fiddliness is hands down the biggest complaint I can level at Flick 'em Up. Thankfully, Pretzel Games included some protective stickers, even if they are a little fiddly to apply. You will certainly have to dismantle the cardboard buildings from their stands. Contained with in a wooden box with a slidey top its one of those games that can be a little bit of a challenge to get back in that box. The deluxe wooden edition of Flick 'em Up is a bit of a beast. ![]() Sadly it hasn't improved my winning percentage. ![]() Doesn't stop my enjoyment mind you, so Flick 'em Up with it's western theme and dexterity goodness is a shoe in for me. Even if a co-op like Flip Ships, I depend on the lad to see us through to the win. There is one massive flaw in every dexterity game I've played, it is that my seven-year-old son always beats me at them.
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